I’m a casual gamer so perhaps this has been made hundreds of times and I just ignore it.

So let’s say you play your game, things don’t go well so you go back and reload a save. Now, with your current knowledge you can get things right and that’s usually how it goes with games.

Is there any game that takes this into the plot as something necessary by design (say for example, the main character is supposed to be clairvoyant or something)? You play, your character gets things wrong the first time, but now when you reload your character will obviously do everything right, almost as if they were clairvoyant/psychic/etc because that’s exactly what your character is. The only way to beat the game is to explore a variety of outcomes in order to gather information until you get it right, but instead of this being immersion breaking it’s actually supported by the plot itself.

Not sure if I’m making sense here or maybe I ate the wrong kind of cookies, you tell me…

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    5 hours ago

    Undertale does this. It even goes so far with breaking the 4th wall, that for one of the possible endings you need to close the game and delete your save file from Windows (and it tells you this in-game). It knows you did this, and is the only way to continue with that particular path.

    It has other nods to you reloading a save at various times throughout the game, as well.

    • Mothra@mander.xyzOP
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      4 hours ago

      Yes, it seems to fit the bill pretty well. From all the comments I think I should definitely play it sometime