Weird place. I think I have shopped there maybe once or twice but don’t even remember this being a thing.

  • jjjalljs@ttrpg.network
    link
    fedilink
    English
    arrow-up
    3
    ·
    2 days ago

    That’s not inherently “virtuous”.

    I don’t think we have a shared definition of virtuous, but I think it often depends on context. Taking longer to do something such that a deadline is missed and people suffer isn’t desirable.

    I don’t think “the hard way is more virtuous” is defensible without adding so many exceptions and clarifications it’s not saying anything at all.

    • JustinTheGM@ttrpg.network
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 days ago

      I’m actually really curious to hear your definition of virtuous! For me, it’s the ‘has an overall positive effect’ definition, not the wishy-washy ‘moral’ one.

      • jjjalljs@ttrpg.network
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 day ago

        If I was going to answer from the hip I’d probably say something something similar. Taking “virtuous” to mean “good”. Virtuous then to me means something like “benefitting without harming others, or minimizing unavoidable harm”

        Typically I’d say riding a bike to your friend’s place is more virtuous than taking a car. Not because it’s harder, but because taking a car has many harms. Burning non renewable fuel and other pollution, encouraging a car-first culture, taking up extra space, extra wear on infrastructure, etc.

        Picking up litter I think is virtuous. Making the area nicer. It’s not less virtuous to do it with a broom than your bare hands.

        Maybe virtuous also can include “taking on hardship so other’s don’t have to”. Cleaning up litter. Letting someone else sit down on the subway. That kind of stuff. Those aren’t virtuous acts because they’re hard. They’re virtuous because they help people. It would be hard to put a bunch of painted pumpkins on the street, but that’s not benefitting anyone, so I wouldn’t say it’s virtuous.

        Virtue is probably detracted if you’re doing it for gain. If I’m getting paid to pick up litter, it’s less impressive.

        Anyway. Writing this on my phone while walking. Kind of a rambling answer, but hopefully it supports my position of “it’s not difficulty alone that elevates an act to virtuous”

        • JustinTheGM@ttrpg.network
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 day ago

          I’d say we’re fully in agreement then. I certainly didn’t mean to imply that adding difficulty alone was somehow automatically virtuous. It’s maybe better to say there’s virtue in doing some things the hard way.

    • MachineFab812@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 days ago

      I’mma go with “its useful” to do things the hard way often enough to stay in-practice, as the hard way is both often a backup method and either the method newbies are trained on, or a differentiator between newbies who would rather let things slide when the easy way isn’t working, versus motivated people worth incentivizing.

      Sometimes the incentive is “not having to attend remedial training”, sometimes its additional training and raise/promotion opportunities. Its worth remembering that todays hard way was often the new, easier way in the past.

      • jjjalljs@ttrpg.network
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 day ago

        It can be useful to do things the hard way. But to clarify, my position isn’t “never do things the hard way”. I was only saying that the hard way is not in all cases virtuous. There’s no innate virtue in difficulty.