Cute comic dad.
As a machinist currently running a mill Z is vertical
Z should be vertical relevant to gravity and I think we can all agree without further discourse
People suggesting Z don’t get it. They are 2D.
Then I should be able to see inside their bodies and all their internal organs from my three-dimensional perspective. :V
You are. What you see is what you get.
This joke has no depth.
It looks rather plane as well.
“I’m also terrified of the axis”
Random person during ww2Warum?
I’ve always preferred Z for vertical. And that’s as someone who occasionally plays a popular game that uses Y.
Z as depth makes more sense to me, as X and Y tend to be the most important in rendering (although it might be different when modelling)
Z is only depth if your camera happens to be at the origin facing in the positive Z direction, though. In most games, the camera almost never rotates except about a vertical axis, though, so Z as the vertical axis stays vertical always. (Exceptions being space sims, that leaning-around-the-corner maneuver in a lot of games where the camera tips, games with shifting gravity, etc.)
I dunno. Z as up always felt more intuitive to me. It’s just another thing to argue about like Vim vs Emacs and tabs vs spaces, I guess.
This comic is 2D. No Z axis in their universe.
Minecraft?
Minecraft’s coordinate system is terrible. Y is vertical, X runs west to east (fine), and Z runs north to south!
I’d like to imagine some developer started designing the game by clicking on the wrong plane and by the time they figured it out, it was too late to go back.
I’m a Blender3D user. The vertical axis for me is Z. :V
it’s the axis of evil
If he’s actually afraid of the axis, then he’s in trouble because the axis is always there, even if he’s not moving along the axis.
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