• MirthfulAlembic@lemmy.world
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    8 hours ago

    I wouldn’t say I want more content. There’s way too much content out there. I want higher quality content. I have less free time than the games I’m interested in require. So, I’d appreciate having those limited hours be spent as well as possible.

  • empireOfLove2@lemmy.dbzer0.com
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    14 hours ago

    You didn’t love the company. You loved the creative teams that poured their hearts and souls into every line of code and pixel drawn and story written.

  • mycodesucks@lemmy.world
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    9 hours ago

    The fallacy here is the idea that they care in any way about what gamers WANT.

    They care about what gamers are willing to PAY for.

  • Prunebutt@slrpnk.net
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    16 hours ago

    I want less content.

    I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding.

    And what do you mean, you used to “adore” EA? O.o

  • rhacer@lemmy.world
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    15 hours ago

    EA used to be amazing. My first two games were Archon and Seven Cities of Gold in the Amiga 1000.

    They were great games. EA didn’t start to really suck until the era of the Internet.

  • orca@orcas.enjoying.yachts
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    14 hours ago

    I love whoever made the Road Rash, Skitchin’, and Skate 3. Other than that, EA can fuck off. That ship has sailed and I no longer pay attention to their catalog.

  • Signtist@lemm.ee
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    14 hours ago

    It’s never been about what we want, not with EA, and not with any company ever. It’s always been about what raises the most amount of profits.

    Usually making a profit means making a good product that people want to buy, but as we learn more about marketing and its influence on human behavior, companies can move more and more into a scenario where artificially inflated desire for the product through advertising impacts your decision to buy a product much more than its quality, making products cheaper to make and more profitable to sell.

    It used to be that if EA didn’t make a good game for a fair price, they didn’t make money. But then they realized that they didn’t need to do that anymore, and stopped making games with the same level of quality. Then they realized that they can start charging for individual pieces of the game, and boy has that been a profitable decision for them.