What bugs me is that when you realize how incredibly reluctant game writers are to have a character just flat out lie to you, you can see this coming really early on the first run. They’ll omit information or sidestep questions, but they won’t just fucking lie when it would make sense for them to do so.
It’s not whether you’re paranoid, it’s whether you’re paranoid enough.
“You heard that right, Gafgarion. I want you to show up to this next fight naked and unarmed for no particular reason.”
Username checks out.
goddam micah
I knew that fucker was going to be a problem even on my first play through. The fact that I couldn’t murder him was really annoying.
I wanted to let him rot in that fucking prison. The fact I had to loose so much karma made me all the more ready to kill him.


that’s what i miss about suspense movies. it’s like music. it’s the communal “guess where this is going if you don’t already know it” game
Them: “You just wait for my heel turn and act three. I’m going to get you.”
Me: “I wonder what they meant by that?” 🤔
I already hated doing the jobs for Micah in RDR2. They were the most frustrating quests. When the twist came later on, I was ready to fight against him.
This was intentional. Micah is antagonistic towards you from the get-go, Dutch begins to turn on you while you start to agree with Arthur (Dutch sounds less reasonable etc) . By the time you get to the island you are meant to be frustrated, tired from trying to “just finish the damn game” and you’re stranded with the 3 people you (the player) like the least - right after 2 of them bungled the heist in Saint Denis that got you in this mess. All the levels are just shooting gallery type beats to vent your frustration. There was a video on YouTube about emotional manipulation of the player that was a great write-up about this phenomena in RDR2, and why the ending mission American Venom feels so cathartic.
literally this https://www.youtube.com/watch?v=DN9DW4rrEjY
Actually more like this: https://www.youtube.com/watch?v=SmQWH7P0gIE
Nah, the Lysandreoth archetype is more like “Me on my first playthrough and realizing most of his lines are hints” territory. I genuinely thought Pokémon X and Y would have a twist that Lysandre isn’t the villain because his dialogue is so agonizingly unsubtle. I was trying to parse it for subtle hints that he was secretly good.
Edit: Apparently TV Tropes calls this trope “obvious Judas” (which is much more immediately understood but way less funny than “Lysandreoth”).
but what about Archibald, he’s like the best.
King Dragon sends his regards.
That’s so nice of him! Tell him I appreciate it.
I love the kuja theme in the background.
good ole Patches.
Patches is like the reverse of this. He betrays you immediately but once he realizes you’re not a greedy fool who’ll go hollow at the first sign of failure he’s chill.
My first couple of re-runs, I was annoyed with him and would kill him on sight.
After a while (and in other games), I began to embrace the betrayal. Like, “Sure thing, bud. I’ll go stand right over there by the cliff… Oh, you rascal, you.” I realized it’s more fun to go along for the ride.
Sometimes the betrayal is not so subtle. Did anybody who played “Days Gone” trust
spoiler
Skizzo
for one second? I mean that name by it’self is evidence of guilt.
i don’t remember skizzo. i liked days gone though. little help?
Someone was a special needs kid











