This can be anything from Hyperspace in Star Wars, Warp Drive in Star Trek, travel through the Warp in Warhammer 40k or anything else.
I’ve always liked “slow” FTL travel, where going a few light-years still takes a few days or so. I also really like travel through an alternate dimension like in 40k, Event Horizon, Witchspace in Elite Dangerous.
I wanna know your favorite versions, or do you prefer stories that obey the laws of known physics, like the Expanse or Rimworld?
I thought the Expanse did this really well. For starters, most travel is restricted as we currently know it. They have the Epstein drive, but something like that is feasible. In any case, humans are still meat bags that can only accelerate so much.
But then the FTL component requires some otherworldly technology with gating. That leaves the physics mystery to having been built by some smarter species and I think that is perfect for suspension of disbelief.
So I really like the Stargates. They’re a lot more limited/less flexible in where you can travel, but with that limitation comes unique challenges and intriguing stories. The biggest pro about them? It’s the fastest form of FTL there is. You can travel literally instaneously to any other gate. And there are innumerable gates to travel to.
But there are a lot of cons too.
Convenience… gates must already be where you’d like to go. The gates are relatively small, unable to fit even a car through, and the gate has a time limit on holding it open so there is limited ability to send large quantitaties of goods through and absolutely no large objects.
Risk… connections are blind, so you don’t know what’s on the other side until you or a probe goes through and relay back details. And it’s a single point of entry, and only one way, so it’s easy to be trapped or ambushed on the other side without escape. The gate can also be damaged or have its dialing device missing, disabled or destroyed, making it functionally useless from that end. If your gate is dialed into, the only way to stop anyone from traveling through is with a barrier so close to the wormhole event horizon to make molecules unable to materialize. But even then, they can hold your gate open from their end for the time limit of the wormhole, and then immediately redial and prevent you from using it indefinitely.
Unknowns… Certain anomalies like black holes affecting the destination gate can also pose a cataclysmic danger to planet of the gate of origin. Random happenstance with solar flares can cause the wormhole to travel through time as well as space. Gates may be too far to travel without extra power, and there may not be power available on the other side to get back. Gates can be dialed at random or you may have a list of addresses, but without someone who’s been to these gates before, you have no idea who or what you’ll find on the other side until you dial it.
The typical use for the gates is cool, but the really interesting stuff is when things go wrong, or when people get really creative with the mechanics. Things going wrong like heading home to Earth but being gated unexpectedly to an icy cave with no exit and no dial device to be found and everyone having to figure out where you went even though none of it seems to make sense. And creative things like overcoming the gates’ distance limitations/extra power needs to cross between galaxies by daisy chaining hundreds of them in the void between the galaxies and setting up a macro to pass the matter buffer from one to the next without rematerializing the objects and people within in between.
Of course, traditional FTL ships exist in Stargate, but they are much slower than the instantaneous stargates, and have other dangers associated with them, like other armed ftl ships, pirates, replicators… Most ftl ships in stargate use hyperspace travel, but I believe that the Ancient’s inter-galactic stargate seeding ship, Destiny, uses a classic warp drive.
A bunch already here that I like for different reasons but I think my favorite is what they did in the game The Sword of the Stars. Sadly a case of a game with great ideas but only so-so-execution.
My memory on the mechanics might be wrong as I haven’t played it for years but basically as a strategy game the fun twist is that every species has a fundamentally different approach to FTL.
You have a Lizard species with basically Star Trek warp drive with fixed speed above light speed from any point to point of their choosing.
Then you have humans that stumbled across naturally occurring interconnect lines between many stars and can travel faster along those routes by comparison to warp drive but have to travel below light speed off of those lines.
Then an aquatic species that doesn’t do FTL in the normal sense. They developed teleportation but is it only for short distance. However they are able to get the power requirements down very low and rapidly repeat the process and so they flicker across space and the distance of each step gets longer the farther they are from a gravity well so they travel faster around the outside of something like a galactic cluster than in the middle of it. Reversing the normal pattern of where things get colonized.
And last was an insect species that developed ship size star gates but travels sub light to anywhere new but as long as they bring a gate ship travel is basically instant after that.
And the bonus layer is that since the game has direct ship to ship combat also in the mechanics the difference drive types have trade offs as well like the insects having extremely good combat drives since they don’t have ANY FTL systems on their combat ships so it all goes to direction propulsion.
So far it is the only Sci-fi setting I can think of that has so many different ones overlapping not just something like a newer system replacing an older one.
I like the Stargate-lite system in the game Terminus (2000). Unlike Stargate, each gate connects 1 to 1 with another, so there’s no “dialling up” a new destination. In fact, these gates don’t go anywhere unexplored. They only go where we’ve already been (around the solar system).
See, in Terminus the space ships can only fly at realistic speeds (similar to real life rockets) and maneuvering is difficult (with pretty decent Newtonian physics). If you want to travel to other places in the solar system it takes an extremely long time, so the gates make it actually feasible to get around.
This all had the effect of making space feel like the age of railroading. You can get around but you’re limited to where the rails can take you. I don’t know why, but there’s something so romantic about that.
I like the system in Asimov’s Escape (from the I, Robot series). Spoilers ahead:
Two field engineers experience bizarre, dreamlike disorientation during the jump; afterward Susan Calvin explains the Brain discovered that hyperspace causes a momentary cessation of existence (i.e., you’re effectively disassembled and reassembled), which would panic a robot under the First Law—so the Brain (ship’s AI) masked it with funny/benign hallucinations and only reveals it after they return.
I’d imagine that a lot of future experiences led by true AI would be philosophically challenging like this.
Warp Drive in Star Trek. Largely because there is modern day physics that points to the possibility of it being an actual possibility.
From a story telling, fits into the narrative version, the FTL in the newer Battlestar Galactica series. Look no further than the Battle of New Caprica. That was fracking awesome.
Alcubierre drive, my favorite too
One of the more interesting (and creepy, and appalling!) FTL systems I remember is from Scalzi’s The God Engines. Way back in the day The Lord subjugated all other gods, and these gods are now prisoners of human ships, and responsible for moving them through the stars.
I’m fuzzy on the details, but I remember engineering was replaced by a priest caste, and their prayers kept most ship systems running (this Lord is a very active deity!) I also remember that the ship-gods can be very recalcitrant - I think the book opens with the captian having to whip the ship’s god into compliance.
What I like about FTL is how it works with the story.
My favourite examples are Elite Dangerous and Dune.
Elite Dangerous’s FTL tech is based on alien tech and that allows the developers to do cool stuff that you wouldn’t expect in an mmo (this is usually a loading screen so when this first started happening people were terrified).
And Dune’s idea of having the entirety of interstellar civilisation dependent on one substance that can only be made on one planet, which also has other uses extremely important to different groups, sets the stage perfectly for what happens in the books.
Wish they didn’t bail on consoles.
Cowboy Bebop 👩🚀🤠
In the Bobibverse (book series) they used SUDAR for FTL. SUDAR was a gravity based communication. I believe this started coming out before the gravity wave discovery and we confirmed(/it became common knowledge) that gravity travels at the speed of light. It was a cool idea though.
I like gate type things and prefer them in space like babylon 5 and buck rogers.
The FTL in the game FTL.
It’s not really explained or important in the game, but Christ almighty have I put hundreds of hours into that infuriatingly addictive thing; so it must be my favorite FTL.
I love the idea that navigators in Dune ripped a line of space cocaine to forsee the best path through folded space for travelling.
Space cocaine is the best take on spice I’ve ever seen.
Challenge accepted
I read all of that in Peter Capaldi’s voice. You made my day
For visuals, Mass effect is great. Giant space guns that shoot spaceships across.
Infinite Improbably Drive in Douglas Adams’ Hitchhiker’s Guide to the Galaxy.
I find that highly unlikely.