• FiskFisk33@startrek.website
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    2 days ago

    nah, thats movement relative to space time, warp suggests bending said space time in order to, relative to your destination, move faster than light, while essentially staying motionless in spacetime.

    In this paradigm inertia is very much not a thing

    • dukeofdummies@lemmy.world
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      10 hours ago

      Yeah, the moment they stop maintaining the warp they’re no longer cheating physics to travel faster than light.

      I also gotta imagine it’s a controlled process and just abruptly dropping is gonna be… harsh on the hull and crew.

    • Routhinator@startrek.website
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      2 days ago

      This, the power is needed to maintain the subspace bubble, being thrown from said bubble from losing power has been shown to be dangerous. Maybe you just drop out of warp, maybe you drop out too close to something and have no control.

    • kieron115@startrek.website
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      Then explain inertial dampeners buddy! (No seriously, someone please explain to me why they need inertial dampeners at warp. It’s been bugging me for literally years.)

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        2 days ago

        They also use “impulse”, which seems to be a very high powered inertial type deal. That should follow the rules we’re used to

        • kieron115@startrek.website
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          Oh yeah absolutely. But I’m almost certain I’ve heard them complain about the intertial dampeners being maxed out or something when they’ve been flung to crazy warp factors by one of the various near-omnipotent aliens they seem to encounter at least once a season lol.

          • FiskFisk33@startrek.website
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            14 hours ago

            I’d love to start making up nerdy explanations, and I mean its plausible bending spacetime all willy nilly might have some local inertial side-effects, but the concept of inertial dampers is honestly quite out there. That and the artificial gravity.

          • JcbAzPx@lemmy.world
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            19 hours ago

            They’re inside a bubble of newtonion rules while doing crazy things to the space around them. If something jostles them hard enough, the whole crew would stop being biology and become physics. Inertial dampers stop that.

  • Lushed_Lungfish@lemmy.ca
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    2 days ago

    Not quite. The warp drive doesn’t actually provide any thrust, its purpose is to create the warp bubble and then “squish” the space in front of the starship.

    Thus the “warp engines” do actually need to get constantly fed energy in order to work. Feed more energy equals get more squish equals go faster.

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    Yeah, at impulse they would still want the deflector shields, but at warp they can only remain faster than light due to power creating the warp bubble/field. Like a rubber band, you need to constantly exert force to repell the elastic forces.

    • BB84@mander.xyz
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      To argue in the spirit of OP’s meme:

      You can’t create warp bubble/field as you go faster than light. Under relativity (to say nothing about other physical theories) “faster than light” travel is possible only if the “warp field”/“bent spcetime”/“wormhole”/etc. is already there and you’re just using it to travel.

      • rainwall@piefed.social
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        Faster warp is probally akin to “better bubble/space time folding.” Cant maintain this warp speed is akin to saying “we dont have the power right now to maintain this complex of a space time fold.”

        • BB84@mander.xyz
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          My point is you can’t be the one making the “fold” that you’re traveling in, no matter how much energy or whatever you have. If you do that your travel would either be slower than light or it would severely violate relativity (in ways that Alcubierre drive or wormhole or whatever don’t).

          • CheeseNoodle@lemmy.world
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            An alcubierre drive is literally folding space around the ship, ST warp drives are more or less a primitive version of the concept. And do currently have an issue (as much as a theoretical technology can have issues) that we don’t actually know how you would accelerate such a bubble of folded space.

            • BB84@mander.xyz
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              The answer is you don’t. You (the person on the ship) can’t do it. That would be incompatible with relativity. Someone else has to set up the bubble for you beforehand. Alcubierre warp works more like a highway than a magical engine.

            • rainwall@piefed.social
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              Futurama may have gotten this “correct” in that the ship doesnt move in warp as much as it lets the universe move past it. The warping ships are held outside of spacetime, and “move” based on the shape of the bubble.

              Maybe higher warp is just a more complex bubble that makes the ship more abstracted from spacetime.

              • BB84@mander.xyz
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                That doesn’t fix anything. Physics doesn’t care if you’re the one moving or if you declare yourself to be still and the rest of the universe is moving.

                “Held outside spacetime” also makes no sense at all in the context of relativity, but if they want that to be their sci-fi sauce then that’s fine.

                • rainwall@piefed.social
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                  I dont know why youre so set about fitting Star treks science into the framework of ours science. They either are insanely past our limited understanding of physics, or its absolute bullshit and cant be slotted together.

                  We see in TNG alone that warp bubbles exist and are generated by onboard ship components. We seem them move great distances inside them, and know they require intense power to maintain. It clearly works because we see it work.

                  But besides that, TNG has lots of other impossible “move fast” options. We know that there ways of travel that far exceed warp speed powered by “thoughts,” and not just one “thought” based hyperspeed either. You have the “traveler sparkly warp” and the “barkley think good” wavy warp, hell you even have gumtoos “spinny warp” that tossed the enterpise and romulan ship way past their top speeds.

                  Dont get me started on Q or tom paris hitting warp 10 to go “everywhere all at once.”

            • kieron115@startrek.website
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              You all are mixing your metaphors a bit. Wormholes “fold” space; imagine if the universe was a piece of paper. Now fold the paper in half and poke a pencil through it. That’s folding. “Warp” engines, like the Alcubierre Drive, do just what they say - they warp spacetime itself around the ship by compressing the spacetime behind the ship and expanding the spacetime in front of the ship, essentially creating a pressure differential that naturally pulls the ship along it’s new modified world line. This is what they’re talking about any time you hear them mention a “warp bubble”.

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    Pretty sure the warp drives need continuous power to contract space in front of the ship and expand it behind the ship to allow faster than light travel

    The ship isn’t actually moving during faster than light travel, it just bends space around it

    They can only move at impulse speed without engine output due to their being no friction and gravity in space

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        My favorite bit is how when life support goes offline, it’s like they’re running out of oxygen within seconds. I once saw the math referencing the actual canon dimensions of the Enterprise D and its canon crew complement. It’s comically large for the number of people in it. You could shut off all the CO2 scrubbers in a space that cavernous, and it would be months before the crew began noticing any ill effects. The Enterprises are god-damn ginormous.

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          7 hours ago

          Wasn’t there a Tom Scott guest video where some person investigated the effects of stale air with medical supervision while Tom Scott was on some sort of break

          https://youtu.be/1Nh_vxpycEA

          I think the person displaysd effects similar to being drunk after a while on stale air

          Now multiply that space for every person on the bridge

        • Azzu@lemmy.dbzer0.com
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          I recently saw a DS9 episode where O’Brien said life support is down and it’s going to be a problem in a day or sth, was pleasantly surprised at that.

          Might still not be accurate, but at least it was not a “oh shit we’ll die now” kind of thing.

          • NotANumber@lemmy.dbzer0.com
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            It depends. Lack of air circulation can cause problems in minutes as people can end up breathing stagnant air. Less of a problem if you have artificial gravity as then you have convection and/or the coriolis effect to help keep the air moving. As for actually running out: less of an issue.

        • kryptonianCodeMonkey@lemmy.world
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          It’s the Vulcans. They actually respirate at 1000x the rate of humans. It’s how they remain emotionless. They are too focused on breathing to get angry. The massive compression necessary to breathe that much is actually how they are constantly so full of hot air. They don’t actually need to breathe that much to survive, but they are just too proud to give it up even in an emergency situation. It’s all a weird power play. 🖖

        • WoodScientist@lemmy.world
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          I mean, technically all space is fluidic space. The interstellar Medium is a fluid. It transfers pressure waves, has a temperature, has a density, even a viscosity.

          https://en.wikipedia.org/wiki/Interstellar_medium

          Normally you can ignore the drag from the Interplanetary or Interstellar media, but if you had a ship that could travel at high relativistic speed, pushing past 0.9c, 0.99c, 0.999c, etc., you actually would have to consider the drag from it. Ships going that fast would have to be designed with aerodynamic principles in mind, just like atmospheric craft.

          • BB84@mander.xyz
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            Normally you can ignore the drag from the Interplanetary or Interstellar media, but if you had a ship that could travel at high relativistic speed, pushing past 0.9c, 0.99c, 0.999c, etc., you actually would have to consider the drag from it. Ships going that fast would have to be designed with aerodynamic principles in mind, just like atmospheric craft.

            This is new and surprising to me. Do you have a source? It seems to me that if it gets to a point where you need to design your ship using aerodynamic principle, you should also be able to drive your ship using aerodynamic principle (i.e., push on stuff around the ship, instead of expelling propellant from the ship as usual spacecrafts do).

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              I suppose if you could develop some type of sci-fi magnet ram-air funnel thingy you could make something work with the hydrogen atoms drifting around, but you’d still have to jet something out the back to keep going. Less like a rocket, more like an airplane.

    • BB84@mander.xyz
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      There is definitely gravity in space! It just doesn’t feel that way because there’s no ground so you’re mostly in free fall which to you is indistinguishable from being in no gravity. (fun fact: this indistinguishability is actually the crux of General Relativity!)

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    To suspend disbelief, when any non-hard sci-fi show says “speed” I subconsciously translate it to “acceleration.” If the ship they’re chasing (or being chased by) is pushing their engines to the max then the enterprise also needs to push its engines to the max to match the speed. If they just free-float at constant velocity then they’ll fall behind very quickly.

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        I don’t even think it’s dumbing down. Speed is relative. That’s just how you’d say it when you’re describing your acceleration relative to another body, spaceship, whatever. No one thinks or cares about your absolute velocity on a universal scale.

        For the same reason we describe speed relative to the ground on earth. Nobody’s specifying that we’re traveling ~1,624km/hr west, and ~1724km/hr east, they’re just going 50km/hr

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        The Expanse had some great dramatic moments caused by this important distinction. Like, they only had gravity if they were constantly accelerating. The moment you stop, no matter what speed you’re at, relativity will get rid of the “gravity” effect. So if you wanted to, say, perform surgery in zero-g then you’d need to be constantly accelerating to higher and higher speeds for the duration of the surgery.

  • kieron115@startrek.website
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    I don’t even care about the meme anymore, the number of people in here that are confusing bending with warping is driving me crazy! Watch some cute animated ducks and a british guy explain bending.

    edit: i forgot about einstein-rosen bridges, those ARE described as a wormhole that is created by warping spacetime, but this isn’t how the warp engines in the show supposedly work.

    double edit: tried to post a cute short video but it doesn’t cover warp so here’s a significantly more technical series of videos covering warp drive.

    • kieron115@startrek.website
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      In the Trek universe ships do not accelerate to anywhere near relativistic speeds, they create a “warp bubble” that compresses space behind the ship and expands the space in front of the ship, creating a kind of pressure differential/wave (as in ocean waves) in spacetime itself. The ship doesn’t “move” at all at warp. To quote the late, great Cubert Farnsworth: “I understand how the engines work now! It came to me in a dream. The engines don’t move the ship at all. The ship stays where it is and the engines move the universe around it!”

      That said, I don’t think I’d want to be moving at any speed through space without a way to slow myself down.

      • Echo Dot@feddit.uk
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        Canonically the impulse engines at least on the Enterprise D can achieve a top speed of 0.25 c. This means that when they’re being “cautious” and moving at one quarter impulse, they’re still moving at an insanely high velocity.

        • kieron115@startrek.website
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          Was talkin about that in another comment thread actually. My headcannon is that’s why you hardly ever see them use full impulse unless it’s a life or death situation. Like you said, even 1/4 impulse is still something like 20 million meters per second.

          Edit: If anyone is curious, the fastest man-made object in the universe is currently the Parker Solar Probe, which hit 0.000641C by slingshotting around Venus seven times!

  • MattW03@lemmy.ca
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    It depends. Impulse engine? Sure. Warp? Nope. Also, you need shielding.

  • marcos@lemmy.world
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    In every ST series, they only ever say that in warp. And nobody has no idea how warp works.

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          The D. We only saw The C once. That was the ship Tasha went to with Shooter McGavin.

          • atomicbocks@sh.itjust.works
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            IIRC the in universe reason for the E’s long ass nacelles was to allow it to achieve 9.95. I am pretty sure I remember part of the expanded universe going into experimental refits of the USS Sovereign that allowed it to hit 9.995.

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            It did, but it also attacked the klingons from below rather than the standard head on so we know they writers were all high when they wrote that!

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            Writers are not physicists, and the TOS Enterprise also had a few minutes above warp 10 at some point. It’s whatever a set of 2-4 writers and 3-5 producers decided that week, and retconning the awkward bits later.

            • 14th_cylon@lemmy.zip
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              It’s whatever a set of 2-4 writers and 3-5 producers decided that week, and retconning the awkward bits later.

              it is actually not, they had detailed manual for that. star trek was inconsistent or vague about lot of stuff (for example how their economic utopia works), but they usually tried to have their technobabble consistent.

              they changed how the warp speed works between TOS and TNG.

              https://memory-alpha.fandom.com/wiki/Warp_factor#Star_Trek:_The_Original_Series

              (not saying there weren’t exceptions, for example there were some really random numbers flying in the equinox double episode.)

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                Then tell me what Tom Paris did in the Cochrane shuttlecraft ;)

                That’s my point. It’s a standard until it’s not for a convenient plot reason.

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                  TOS:

                  Warp factor 	speed (c) 	travelled in 24 hours (ly) 	Earth to Alpha Centauri
                  
                  9 	729 	1.996 	52.07 hours
                  10 	1000 	2.738 	37.96 hours
                  11 	1331 	3.644 	28.52 hours 
                  

                  from TNG forward:

                  9 	1516 	4.15 	25.03 hours
                  10 	 	 	0 
                  

                  the lizard babies episode, however absurd, is in line with this.

        • UnderpantsWeevil@lemmy.world
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          Warp 10 was how they got back, wasn’t it?

          But it’s also at the end of the Star Trek timeline, so they’re allowed to advance the tech curve a little bit

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            Warp 10 was how they got back, wasn’t it?

            no, warp 10 is how paris and janeway made their lizard babies, left them stranded somewhere and then never talked about them again. worf is parent of the year compared to these two.

          • teft@piefed.social
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            Voyager took a Borg transwarp corridor to get back to Earth. Future Admiral Janeway facilitated it.

    • Tollana1234567@lemmy.today
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      less so in nutrek, old trek usually has some techno-babble included. i wonder if they think the viewers will get bored to death from a pseudo-explanation of how warp works, eventhough they sorta explained it over the franchise as (contracting and expanding space using a subspace field).

      transwarp, vortex, slipstream kinda sidesteps the speed of light in our own universe, by interdimensional travel, hence why its faster than warp.

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      They’re specifically soft when it comes using impulse vs warp for both subliminal and superliminal speeds. It’s whatever the writers needed at the time. It makes sense that they can use warp to go almost any speed, but it’s a whole lot of power to warp space just to cruise around a solar system. I think there was at least one episode of TNG where they went light speed or close to it with impulse, but I may be misremembering, I just remember thinking that’s not how their own science works.

        • invertedspear@lemmy.zip
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          They do and they don’t, again, depends on the writer, but relativity is a really hard concept for the average show watcher. Sci-fi doesn’t really exist without relativistic breaking tech of some sort. ST has warp and subspace communication. They have reasons those break relativity, and they kind of stick to them. Then they have beings like the Q that might as well be gods. And sometimes actual gods in TOS. As a whole, the series is nonsense. But they try to make it less so over time and that just makes it retconned nonsense.

          • kieron115@startrek.website
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            For example, impulse engines can not accelerate a ship to anywhere near the speed of light. But they can accelerate it to enough of a fraction of C that things like time dilation become problematic. No breaking of physics but surprise surprise now your crew is 3 minutes younger than they should be, relative to Earth. Add that up over time and you’d potentially have to start swapping out crew members so that they don’t end up younger than their children when they retire. The Star Trek Voyager Technical Manual lists “full impulse” as 1/4C, or nearly 75,000 kilometers per second, which is probably why you hardly ever see it in use unless it’s a life or death situation.

    • kieron115@startrek.website
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      There’s a writeup from a few years ago by a NASA scientist talking about the Alcubierre drive if you want something that’s closer to Star Trek engines. Although spoiler alert, they conceded that a ship would already need to be moving at SOME sub-luminal speed towards the destination first in order to control direction. Can’t just fire up ye olde warp engines from a standstill like they do in the show, apparently.

      https://ntrs.nasa.gov/api/citations/20110015936/downloads/20110015936.pdf

      • brucethemoose@lemmy.world
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        Alcubierre drive

        Exactly! This is what OA is using, albiet a modified version that doesn’t violate causality like the original Albecurie. See the original link and: https://www.orionsarm.com/xcms.php?r=oa-faq&topic=FTL+in+OA

        Star Trek engines are something between displacement and halo drives, though with the bubble technically being “internal” and the ship following all relatavistic limitations:

        A warp bubble is a region of space time enclosed in a fold, or bubble, of highly curved space. By expanding the space time metric behind the bubble and contracting the metric in front, the bubble can be made to move without the use of propellant mass. The vessel can apparently be coupled to the warp bubble(s) in various ways; by containing the bubbles wholly within the ship, as in the Displacement Drive; in front of the ship, coupled by gravity and/or magnetism, as in the Halo Drive; or entirely enclosing the ship, as in the Void Drive.

        Note that no warp bubble has ever been observed traveling at super-luminal speeds. It is thought that such faster-than-light travel is impossible with void bubbles, because of dynamical instability of the warp metric at speeds greater than light and a suspected high flux of Hawking radiation that would turn anything inside a faster-than-light void bubble into a plasma of fundamental particles.

        In the Displacement drive configuration, void bubble based drive nodes, operating in either the Alcubierre or Natario configuration, are enclosed within one or more magnetic containment vessels aboard the ship. The drive nodes are magnetically linked to the vessel within the containment volumes and react against it as they move, effectively pushing or pulling the ship across space with no ejection of reaction mass.

        Only wormholes are “FTL,” with the catch that they have to be created and transported very carefully with respect to their light horizons (lest a configuration creates closed timelike curves and makes them explode)

        • kieron115@startrek.website
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          Okay cool, I didn’t put that together while reading the first post. Although my understanding is that Trek warp drives would fall into the Void Drive category based on these descriptions. The bubble completely encases the ship while at warp and effectively shortens the world line they’re following, at least from the ship’s perspective. In the famous “Neelix almost kills the ship with cheese episode” they create a “static” warp bubble and invert it towards the ship in order to heat up all of the biogel packs on Voyager. Also I looked up the impulse engine thing and they arent relativistic but they are capable of accelerating a ship to 1/4C which is surely enough to cause some time dilation issues.

          • brucethemoose@lemmy.world
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            The void drives in OA are a bit crazy in that they’re almost like little pocket dimensions: sub microscopic, maneuverable, “bigger on the inside” like a Tardis, and requiring further nested void bubbles to enter/exit them without destabilizing. They’re more like something Q would use in their civil war. The description may sound closest to ST’s “ship inside warp bubbles,” but mechanically the displacment/halo drives are closer and their attempt at “more physically consistent” ST warp drives, while void ships are at the absolute edge of what’s possibly plausible in physics, assuming all engineering issues go away.


            A giant ship at 1/4c is still quite high, yes… it’s also at the point where, under normal physics, you’d have to worry about things like the exhaust plume vaporizing whatever’s behind it.

            • kieron115@startrek.website
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              Also Q help you if the navigational deflectors wink out for even a microsecond lol. I’m not a physicist but I’m fairly certain that hitting a mote of dust at 1/4C would cause a large enough explosion to wipe out an entire planet, if not an entire solar system.

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                A 1 gram rock would be “almost nuclear,” yeah, but not planet killing, and most micrometeoroids/cosmic dust is fortunately much smaller than that.

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                  I found a fun calculator trying to research this. An object weighing 1 microgram, travelling at 0.25c, would contain nearly 3 megajoules of kinetic energy. So yeah I guess dust wouldn’t be apocalyptic but that still wouldn’t be fun to bounce into/through.

  • Adulated_Aspersion@lemmy.world
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    3 days ago

    This is something that always bothered me when watching some sci-fi space shows. A space walk occurs, but there is only so much thrust that can be used. Once the thrust stops, the person stops.

    Thats…not how vacuums work.

    • Psythik@lemmy.world
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      2 days ago

      What bothers me more is the crappy placement of these dialog bubbles. The order of them makes you read Kirk’s dialog first.

      • Coffeephilic@lemmy.cafe
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        2 days ago

        These are Laverne and Shirley speech bubbles, designed to ensure that neither speech bubble can complain about not getting top billing.

    • drosophila@lemmy.blahaj.zone
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      2 days ago

      This sort of thing is really common in video games where you’re able to move in zero G.

      In the few games that have accurate zero G movement people get really confused. They’ll hold a movement key the entire way to a destination then smack into it because they didn’t realize they’d have to hold the opposite key for an equal amount of time to stop. Or they’ll fly a certain distance like that, then want to make a 90° turn, only to keep careening off in the direction of their initial travel with a slight bend to it.

    • kryptonianCodeMonkey@lemmy.world
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      3 days ago

      I don’t recall ever seeing that with space walks in shows before. But depending on the show, in many there’s typically some form of inertial dampener and/or artificial gravity generator tech (or the equivalent) in the canon that allows for the crew to remain more or less stationary/move around normal and attached to the ground even while accelerating/decelerating and in stable orbit. Given such tech is always kind of handwave-y because such tech isn’t actually feasible with our current understanding of physics, it could be argued that they are the cause of what you describe.

      Like if the role of the inertial dampener is to keep your position absolutely stable relative to the ship absent forces acting on you, if the radius of its influence extends outside of the ship to some degree, you might expect them to slow and stop relative to the ship once their thrusters stop. And same with the artificial gravity, if it extends out of the ship some and “downward” is directed towards the ship, you would expect them to be able to walk on the hull and even “fall” towards it.

  • teft@piefed.social
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    3 days ago

    Scotty knows that conservation of momentum actually doesn’t happen over long distances in an expanding universe. Eventually you’ll stop.

    https://www.youtube.com/watch?v=lcjdwSY2AzM

    But also you need a warp drive to maintain warp. As soon as you turn it off or damage the nacelles you’re kicked out of the warp bubble. This happened in Into Darkness.